# Block ID - Portals
idPortal = 124

# Block ID - Fizzlers (Material Emancipation Grids)
idFizzler = 125

# Item ID base
# Items start using the ID... Default: 13200
itemIdIndex = 13200

# Record ID base
# Records start using the ID... Default: 13400
recordIdIndex = 13400

# Key to reboot the gun
# Def: R
resetPortalsKey = R

# Key to grab with gun
# Def: G
grabKey = G

# Mod Parts to Load
# 0 = Portal Gun, Portal Spawners, Long Fall Boots
# 1 = Weighted Companion Cubes and Records
# 2 = Fizzlers (Material Emancipation Grids)
modPartsEnabled = 0, 1, 2

####################
# Booleans (0 = No, 1 = Yes)

# Do portals on spawners erase if redstone power is removed
spawnerPowered = 0

# Are Weighted Cubes invincible? (Cannot change to item form)
cubeIsInvincible = 0

# Block grabbing whitelist enabled?
grabBlockWhitelist = 0

# Does the a sound play when you equip the portal gun? (I found it annoying after a while)
equipPortalGunSound = 0

# Can you be sucked to the moon?
canPlayerBeSuckedToTheMoon = 1

####################

# Can you see through portals?
# 0 = No
# 1 = Yes, but Rei's Minimap will flicker. 
# 2 = Yes, but when you look at yourself you will see your name above the player.
# 3 = Static image, Portal renders only one time an no longer updates.
# Note: Occasional flicker with Rei's Minimap will occur with Mode 2, restarting Minecraft normally fixes it.
seeThroughPortals = 1

# Entity grabbing mode
# 1 = Most entities
# 2 = Living entities and Portal entities only
# 3 = Portal entities only
grabEntityMode = 1

# Block grabbing mode (How a grabbed block turns into a block again)
# 1 = Blocks snap to surroundings
# 2 = Blocks fall to the ground
# 3 = Blocks float when released
grabBlockMode = 1

# Block grabbing black/whitelist IDs
# Format: 0, 1, 2...
grabBlockListIDs = 0

# Delay (in milliseconds) in the updating of each portal
# Lower = more resource heavy
seeThroughPortalsDelay = 50

# Fizzler mode
# 1 = Portals only
# 2 = Portals and inventory (including weighted cubes)
# 3 = Portals, inventory and living entities
# 4 = Portals and living entities
# 5 = Living entities only
fizzlerMode = 1