// --- QUERY INFORMATION -------------------------------- set sv_hostname "Name here" // optional settings returned by query, server listings may use this sets _Admin "Darbaz" sets _Email "" sets _Website " sets _Location "" // --- NON-GAMEPLAY CONFIGURATION ----------------------- set rcon_password "" // password for rcon, empty = disabled set privateMatch_serverPassword "" // game password, leave empty for a public game set sv_maxPing "300" // maximum ping, any higher and players will get kicked set g_inactivity "0" // time in seconds before a player gets kicked if not moving set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end set g_log "games_mp.log" // game log file set aiw_sayName "^7Console" // name server-side 'say' commands show up as // --- BASE GAME CONFIGURATION -------------------------- set g_gametype "war" // game type // war - Team Deathmatch // dm - Free-for-all // dom - Domination // koth - Headquarters // sab - Sabotage // sd - Search and Destroy // arena - Arena // dd - Demolition // ctf - Capture the Flag // oneflag - One-Flag CTF // gtnw - Global Thermo-Nuclear War // uncomment below commands for some hardcore shit //set g_hardcore "1" //set ui_hud_hardcore "1" //set scr_hardcore "1" //set scr_player_maxhealth "5" //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared //set scr_player_healthregentime "0" set scr_thirdperson "0" // third-person mode set scr_game_hardpoints "1" // killstreaks, 1 = on set scr_game_perks "1" // perks, obviously set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow set scr_diehard "0" // die-hard mode set scr_teambalance "1" // player difference for game to consider 'unbalanced' set scr_game_spectatetype "2" // by request? // --- GAMETYPE CONFIGURATION --------------------------- // - Team Deathmatch set scr_war_scorelimit "10000" set scr_war_timelimit "15" // timelimit, in minutes set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_war_numlives "0" // number of lives set scr_war_promode "0" // unknown set scr_war_roundlimit "1" // maximum amount of rounds set scr_war_winlimit "1" // amount of wins needed to win a round-based game // - Domination set scr_dom_scorelimit "500" set scr_dom_timelimit "20" // timelimit, in minutes set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_dom_numlives "0" // number of lives set scr_dom_promode "0" // unknown set scr_dom_roundlimit "1" // maximum amount of rounds set scr_dom_winlimit "1" // amount of wins needed to win a round-based game // - FFA set scr_dm_scorelimit "1500" set scr_dm_timelimit "15" // timelimit, in minutes set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_dm_numlives "0" // number of lives set scr_dm_promode "0" // unknown // - Search and Destroy set scr_sd_scorelimit "12" set scr_sd_timelimit "10" // timelimit, in minutes set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical' set scr_sd_numlives "1" // number of lives set scr_sd_promode "0" // unknown set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins' set scr_sd_winlimit "12" // amount of wins needed to win a round-based game set scr_sd_roundswitch "4" // after X rounds, switch sides? set scr_sd_bombtimer "45" set scr_sd_defusetime "5" set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'? set scr_sd_planttime "5" // ... other gametypes might be easy to figure out, or come in a future update of the template ... // --- AUTOMATED ROTATION ------------------------------- set sv_mapRotation "gametype sd map mp_nightshift gametype dm map mp_nightshift"