while true do local args = { [1] = "startTrip", [2] = workspace["Sea Shadow"], ---Adjust to whatever ship you have when you level up [3] = workspace.CharterParts.CharterPart.Routes["Death strait"] } workspace.CharterParts.ChartersFunction.ChartersEvent:FireServer(unpack(args)) for i=1,9 do for _,v in pairs (game.Workspace["Sea Shadow"].Regen.Gunboat:GetDescendants()) do if v:IsA("BasePart") then v.Position = game.Workspace.CharterParts.CharterPart.Routes["Death strait"][i].Value end end wait(1.5) end wait(330) -- bypasses hax5 for _,v in pairs (game.Workspace["Sea Shadow"].Regen.Gunboat:GetDescendants()) do if v:IsA("BasePart") then v.Position = game.Workspace.CharterParts.CharterPart.Position end end wait(3) end