####################################################### #08 lomf_sw1 Dragoon Lance # #When importing to FEditorAdv delete # and after each line. ####################################################### /// - Mode 1 #Melee Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 3 p- Simon Melee_000.png 4 p- Simon Melee_001.png 5 p- Simon Melee_002.png 5 p- Simon Melee_003.png 5 p- Simon Melee_004.png 5 p- Simon Melee_005.png 5 p- Simon Melee_006.png 5 p- Simon Melee_007.png 5 p- Simon Melee_008.png 6 p- Simon Melee_009.png 7 p- Simon Melee_010.png C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. C1A #Normal hit C1F #Play hit SFE (sounds like Eliwood with sword's hit) C01 #NOP 3 p- Simon Melee_007.png 3 p- Simon Melee_011.png 5 p- Simon Melee_012.png 5 p- Simon Melee_013.png 6 p- Simon Melee_014.png 5 p- Simon Melee_015.png 5 p- Simon Melee_016.png 5 p- Simon Melee_017.png 5 p- Simon Melee_018.png 4 p- Simon Melee_019.png 5 p- Simon Melee_000.png C06 #Begin opponent's turn after hit.next code 0D. C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 3 #Melee Critical Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 3 p- Simon Melee_000.png 4 p- Simon Melee_001.png 5 p- Simon Melee_002.png 5 p- Simon Melee_003.png 5 p- Simon Melee_004.png 5 p- Simon Melee_005.png 5 p- Simon Melee_006.png 5 p- Simon Melee_007.png 6 p- Simon Melee_008.png 7 p- Simon Melee_009.png C0C1F #Play hit SFE (sounds like Eliwood with sword's hit) C0C51 #Show brief white flash animation 14 p- Simon Melee_010.png 3 p- Simon Melee_007.png 3 p- Simon Melee_020.png C0C1F #Play hit SFE (sounds like Eliwood with sword's hit) C0C51 #Show brief white flash animation 5 p- Simon Melee_021.png 7 p- Simon Melee_022.png 14 p- Simon Melee_023.png 4 p- Simon Melee_020.png 4 p- Simon Melee_007.png 4 p- Simon Melee_024.png 4 p- Simon Melee_025.png 4 p- Simon Melee_026.png C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. C08 #Critical hit C1F #Play hit SFE (sounds like Eliwood with sword's hit) C01 #NOP 3 p- Simon Melee_007.png 3 p- Simon Melee_011.png 5 p- Simon Melee_012.png 5 p- Simon Melee_013.png 6 p- Simon Melee_014.png 5 p- Simon Melee_015.png 5 p- Simon Melee_016.png 5 p- Simon Melee_017.png 5 p- Simon Melee_018.png 4 p- Simon Melee_019.png 5 p- Simon Melee_000.png C06 #Begin opponent's turn after hit.next code 0D. C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 5 #Ranged Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 5 p- Simon Melee_000.png 6 p- Simon Melee_027.png C05 #Call spell associated with equipped weapon 6 p- Simon Melee_028.png 2 p- Simon Melee_029.png C0C1F #Play hit SFE (sounds like Eliwood with sword's hit) C01 #NOP C06 #Begin opponent's turn after hit.next code 0D. 3 p- Simon Melee_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 6 #Ranged Critical Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 5 p- Simon Melee_000.png 5 p- Simon Melee_027.png C05 #Call spell associated with equipped weapon 4 p- Simon Melee_028.png 5 p- Simon Melee_029.png C0C1F #Play hit SFE (sounds like Eliwood with sword's hit) C0C51 #Show brief white flash animation C01 #NOP C06 #Begin opponent's turn after hit.next code 0D. 3 p- Simon Melee_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 7 #Dodge Melee Attack C02 #Start of dodge 2 p- Simon Melee_000.png C0E #Start of dodging frames (should go after standing frame and before dodging animation) 2 p- Simon Melee_000.png 2 p- Simon Melee_000.png 2 p- Simon Melee_030.png 2 p- Simon Melee_031.png 2 p- Simon Melee_032.png 5 p- Simon Melee_033.png 5 p- Simon Melee_034.png C01 #NOP 5 p- Simon Melee_035.png 4 p- Simon Melee_036.png C06 #Begin opponent's turn after hit.next code 0D. 2 p- Simon Melee_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 8 #Dodge Ranged Attack C02 #Start of dodge 2 p- Simon Melee_000.png C0E #Start of dodging frames (should go after standing frame and before dodging animation) 3 p- Simon Melee_037.png C01 #NOP 4 p- Simon Melee_037.png C06 #Begin opponent's turn after hit.next code 0D. 2 p- Simon Melee_000.png C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - Mode 9 #Equiped with Melee Weapon 3 p- Simon Melee_000.png C01 #NOP ~~~ /// - Mode 10 #Standing motions 3 p- Simon Melee_000.png C01 #NOP ~~~ /// - Mode 11 #Equiped with Ranged weapon 3 p- Simon Melee_000.png C01 #NOP ~~~ /// - Mode 12 #Attack Missed Animation C03 #Start attack animation; need 07 right after this. C07 #Start attack animation; need 03 right before this. 3 p- Simon Melee_000.png 4 p- Simon Melee_001.png 5 p- Simon Melee_002.png 5 p- Simon Melee_003.png 5 p- Simon Melee_004.png 5 p- Simon Melee_005.png 5 p- Simon Melee_006.png 5 p- Simon Melee_007.png 5 p- Simon Melee_008.png 6 p- Simon Melee_009.png 7 p- Simon Melee_010.png C04 #Prepare HP depletion routine; needed to animate return to standing frame after hit; Magic only. C1F #Play hit SFE (sounds like Eliwood with sword's hit) C01 #NOP 3 p- Simon Melee_007.png 3 p- Simon Melee_011.png 5 p- Simon Melee_012.png 5 p- Simon Melee_013.png 6 p- Simon Melee_014.png 5 p- Simon Melee_015.png 5 p- Simon Melee_016.png 5 p- Simon Melee_017.png 5 p- Simon Melee_018.png 4 p- Simon Melee_019.png 5 p- Simon Melee_000.png C06 #Begin opponent's turn after hit.next code 0D. C0D #End of dodge animation. preceeded by 0x06 ~~~ /// - End of animation